This series of posts will show some of the examples I used as part of my Background & Aspirations presentation.
This third post illustrates advanced organic modeling, in the form of creating a realistic male head. This was created using a box modeling workflow in Autodesk Maya, and has a high level of realism, thanks to using photo references (of 'Simon').
Texturing was completed using the 'project and bake' method which was time consuming, but creates high-detail textures. These were created using Adobe Photoshop, and applied using Mental Ray's subsurface scatter shader (SSS).
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