Friday 8 October 2010

Background 2 : Female Figure

This series of posts will show some of the examples I used as part of my Background & Aspirations presentation.

This second post shows the result of sculpting a female figure (using photo references of 'Claire') and was completing using Autodesk Maya. Particular attention was paid to creating the correct 'edge flow' so that the figure was correctly proportioned and anatomically correct.

After creating the finished model, I was required to re-pose her into something more creative. Multiple passes were rendered and taken into Adobe Photoshop, where attributes were tweaked. All texturing was 'faked' and was completed in 2D post-production.


Female Figure

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