Friday 8 October 2010

Background 3 : Male Figure

This series of posts will show some of the examples I used as part of my Background & Aspirations presentation.

This third post illustrates advanced organic modeling, in the form of creating a realistic male head. This was created using a box modeling workflow in Autodesk Maya, and has a high level of realism, thanks to using photo references (of 'Simon').

Texturing was completed using the 'project and bake' method which was time consuming, but creates high-detail textures. These were created using Adobe Photoshop, and applied using Mental Ray's subsurface scatter shader (SSS).

Male Head (Bust 1) Male Head (Bust 2)
Male Head (Render 1) Male Head (Render 2)

No comments: